// Fill out your copyright notice in the Description page of Project Settings.

#pragma once
#include "DisplayHUDItem.generated.h"
/**
 * 
 */
UINTERFACE(Blueprintable)
class ISALONG2_API UDisplayHUDItem : public UInterface
{
	GENERATED_UINTERFACE_BODY()
};
class ISALONG2_API IDisplayHUDItem
{
	GENERATED_IINTERFACE_BODY()

public:

	virtual FVector GetDisplayItemWorldPosition() { return FVector(0, 0, 0); }

	virtual UTexture2D* GetDisplayItemIcon() { return nullptr; }
};
